/* Copyright (C) 2006,2007 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

/* ScriptData
SDName: Boss_Rokmar
SD%Complete: 100
SDComment: 
EndScriptData */
 
#include "../../../sc_defines.h"
#include "../../../creature/simple_ai.h"
 
#define SPELL_WATTER_SPIT     40086
#define SPELL_GRIEVOUS_WOUND  31956
#define SPELL_ENSARING_MOSS   31948
 
CreatureAI* GetAI_boss_rokmar_the_crackler(Creature *_Creature)
{
    SimpleAI* ai = new SimpleAI (_Creature);
 
    ai->m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DISARM, true);
 
    //Watter Spit
    ai->Spell[0].Enabled = true;
    ai->Spell[0].Spell_Id = SPELL_WATTER_SPIT;
    ai->Spell[0].Cooldown = 15000;
    ai->Spell[0].First_Cast = 15000;
    ai->Spell[0].Cast_Target_Type = CAST_HOSTILE_TARGET;
 
    //Grievous Wound
    ai->Spell[1].Enabled = true;
    ai->Spell[1].Spell_Id = SPELL_GRIEVOUS_WOUND;
    ai->Spell[1].Cooldown = 25000;
    ai->Spell[1].First_Cast = 15000;
    ai->Spell[1].Cast_Target_Type = CAST_HOSTILE_TARGET;
 
    //Ensaring Moss
    ai->Spell[2].Enabled = true;
    ai->Spell[2].Spell_Id = SPELL_ENSARING_MOSS;
    ai->Spell[2].Cooldown = 15000 + (rand()%10000);
    ai->Spell[2].First_Cast = 25000;
    ai->Spell[2].Cast_Target_Type = CAST_HOSTILE_TARGET;
 
    return ai;
}
 
void AddSC_boss_rokmar_the_crackler()
{
    Script *newscript;
    newscript = new Script;
    newscript->Name="boss_rokmar_the_crackler";
    newscript->GetAI = GetAI_boss_rokmar_the_crackler;
    m_scripts[nrscripts++] = newscript;
}